Senior Unity Developer for Multiplayer, PlayFab and VRMonierHossam

    I help game studios ship Unity games with real time multiplayer, PlayFab and LiveOps backends, Meta Quest VR and Arabic RTL localization. Bring me a feature, a system or a full build and I will own it from plan to release.

    Core stackUnityC#PlayFabPhotonAdMob
    SCENE / monier.unityLIVE
    Monier Hossam, senior Unity developer, holding a Meta Quest VR headset and controllers
    5+Years shipping
    ▶Available nowContract · Team extension · Consulting
    // 01 · Selected work

    Games & systems I've shipped.

    Auto-rotating galleries · tap a card to explore
    Client projectsWith client reviews

    Block Battle Online +50K Downloads

    2023
    Future Tech

    Developed and published a multiplayer game using Unity and Photon Fusion and Playfab

    UnityPlayfabC#.Net
    Read the case study →Visit project ↗

    Educational Unity game developer

    Jorge Vargas

    Integrated multiple PlayFab features into a Unity WebGL game, including Email-based Authentication with verification and password reset, PlayFab Analytics for tracking user behavior, and secure cloud-based user data storage and retrieval.

    UnityPlayfabWebGLC#
    Read the case study →
    ★★★★★

    “This is my third time working with Monier and he has done an excellent job developing the games each time. He has been very flexible making adjustments to the game structure and creating a great final product. I will keep working with this developer in future projects.”

    — Jorge Vargas

    Backend for unity wegGL game

    2023
    Martin Amadeus

    Integrated multiple PlayFab features into a Unity WebGL game, including Email-based Authentication with verification and password reset, PlayFab Analytics for tracking user behavior, and secure cloud-based user data storage and retrieval.

    UnityPlayfabWebGLAWS
    Read the case study →
    ★★★★★

    “He was able to execute all my requests in an excellent manner. He went out of his way to ensure our project was ready for its beta launch, even within a very short time frame. I highly recommend using Monier if you are looking for a talented developer!”

    — Martin Amadeus

    Put a digital game online

    2023
    Kaylee Fernandez

    Developed a Unity WebGL game for an educational research project at Rutgers University (New Jersey, USA). Integrated PlayFab features including Email Authentication with verification and password reset, user data storage, and PlayFab Analytics. Successfully deployed the game using Firebase Hosting.

    UnityPlayfabWebGLC#
    Read the case study →
    ★★★★★

    “Monier was exceptional in bringing our game online, demonstrating remarkable speed and precision in his work. His attention to detail and expertise were evident, ensuring a smooth and successful launch. His professionalism and effective communication made him a pleasure to work with. I highly recommend Monier for his outstanding skills and look forward to future projects with him.”

    — Kaylee Fernandez

    Frog game with Unity and Playfab

    2024
    Jorge Vargas

    Developed a Unity WebGL platformer game from scratch as part of a language research project for Rutgers University (New Jersey, USA). Integrated PlayFab backend features including Email Authentication with verification and password reset, user data storage, and PlayFab Analytics. Deployed the game using Firebase Hosting.

    UnityPlayfabWebGLC#
    Read the case study →
    ★★★★★

    “Monier did a great job working on the final touches of my project. He was always available to respond to any question and solve any problems.”

    — Jorge Vargas

    Playfab backend integration for Unity & WebGL products

    2023
    Invision

    Implemented PlayFab Leaderboards and Authentication using both Email and Twitter login for a Unity WebGL game. Overcame the limitation of Twitter API not working on WebGL client-side by integrating it through an Azure serverless function, which was invoked via PlayFab Cloud Scripts from Unity.

    UnityPlayfabWebGLC#
    Read the case study →
    // 02 · Signals

    What clients say.

    ★★★★★
    Monier was exceptional in bringing our game online, demonstrating remarkable speed and precision in his work. His attention to detail and expertise were evident, ensuring a smooth and successful launch. His professionalism and effective communication made him a pleasure to work with. I highly recommend Monier for his outstanding skills and look forward to future projects with him.
    KFKaylee FernandezPut a digital game online
    ★★★★★
    Monier Hossam was a great freelancer to work with. He was very helpful and approachable and was always available to answer any questions. He truly understand the client's need and perform based on that. I enjoyed working with Monier Hossam and would highly recommend working with him!
    GGGomadhi GomiEducational Unity game developer needed
    ★★★★★
    This is my third time working with Monier and he has done an excellent job developing the games each time. He has been very flexible making adjustments to the game structure and creating a great final product. I will keep working with this developer in future projects.
    JVJorge VargasEducational Unity game developer
    ★★★★★
    Monier was very knowledgeable about the various Cloud and Backend-as-a-service options. He took the time to carefully explain the pros/cons of each, and gave guidance on when to each of the services. I would recommend him to others looking for this kind of info!
    BGBeachbox GamesTechnical Consultation Services
    ★★★★★
    He was able to execute all my requests in an excellent manner. He went out of his way to ensure our project was ready for its beta launch, even within a very short time frame. I highly recommend using Monier if you are looking for a talented developer!
    MAMartin AmadeusBackend for unity wegGL game
    ★★★★★
    Monier is truly an expert when it comes to game development with Unity. He is a great communicator and was able to foresee issues before the final development. He is truly a joy to work with and I look forward to working with him in the future.
    MMaggicUnity WebGL Game Development with PlayFab
    // 03 · Services

    What I deliver.

    [ 01 ]

    Multiplayer with Photon Fusion

    Real time multiplayer for Unity with Photon Fusion 2, PUN 2 and FishNet, from netcode architecture and matchmaking to lag compensation and performance.

    Photon Fusion 2Matchmaking and sessionsNetcode audits
    Learn more →
    [ 02 ]

    PlayFab and LiveOps backends

    Accounts, cloud save, economy and IAP validation, leaderboards, CloudScript and Azure Functions, analytics and live events for Unity games.

    PlayFabCloudScript and AzureEconomy and IAP
    Learn more →
    [ 03 ]

    Meta Quest VR

    VR training, simulation and multiplayer VR for Meta Quest, with natural interaction and stable performance on standalone headsets.

    Meta QuestMultiplayer VRTraining and simulation
    Learn more →
    [ 04 ]

    Arabic RTL localization

    Arabic text shaping, right to left layouts and native speaker QA for Unity games, from the developer who worked on Football Manager 2026.

    UI ToolkitTextMeshPro RTLNative Arabic QA
    Learn more →
    [ 05 ]

    Full game development

    Complete mobile, WebGL and VR games from prototype to store release, including monetization, analytics and publishing.

    Prototype to launchAdMob and Unity IAPAndroid, iOS and WebGL
    Learn more →
    [ 06 ]

    Technical consulting

    Architecture reviews, netcode and performance audits, backend choices and project rescue for teams that need a senior second opinion.

    Architecture reviewPerformance auditProject rescue
    Learn more →
    // 04 · About

    Engineer-minded. Player-obsessed.

    For over five years I have shipped games end to end in Unity. I design gameplay systems, wire up real time multiplayer, build live PlayFab backends and squeeze every frame out of mobile and VR hardware. I started young, and my first published Android game passed 11,000 downloads back in 2017.

    Since then I have self-published several mobile games, contributed to Football Manager 2026 and delivered 50+ projects for studios and founders worldwide, with a 100% Job Success score and Top Rated Plus status on Upwork. I'm just as comfortable owning a PlayFab backend as polishing a shader, and I'm always looking for the next ambitious title to bring to launch.

    Based inEgypt · Remote (UTC+2)
    LanguagesEnglish · Arabic
    FocusMultiplayer · LiveOps · XR
    // Specialties
    ▸
    Multiplayer & netcode
    Photon Fusion / PUN, Fishnet, authoritative servers, lag compensation
    ▸
    LiveOps & backend
    PlayFab economy, leaderboards, cloud scripts, Firebase, AWS
    ▸
    Monetization & growth
    AdMob, Unity Ads, IAP, analytics, retention tuning
    ▸
    VR / AR development
    Meta Quest, AR Foundation, hand-tracking, physics interaction
    5+
    Years experience
    50+
    Projects shipped
    40+
    Happy clients
    100%
    Upwork success score
    // 05 · Capabilities

    The full stack of shipping a game.

    01 / Engine & Code
    UnityC#.NETC++Shader Graph
    02 / Multiplayer & Backend
    Photon FusionPUN 2PlayFabFishnetAWSFirebase
    03 / Monetization & Growth
    AdMobUnity AdsUnity IAPFirebase AnalyticsGameAnalytics
    04 / XR, VR and AR
    Meta / Oculus SDKAR FoundationXR InteractionARCore / ARKit
    05 / Tools & Pipeline
    GitPlastic SCMAddressablesCI / Cloud BuildBlenderJira
    Need something niche?
    If it runs in Unity, I've probably shipped it. Ask me about your stack.
    Let's talk →
    // 06 · Timeline

    Years in the engine.

    2025 – 2026
    Sports Interactive · Contract

    Unity Developer · Football Manager 2026

    Contributed to Football Manager 2026, a franchise shipped to 2M+ players worldwide, with production Arabic RTL localization in C# using Unity's UI Toolkit inside a large scale Perforce pipeline.

    2022 – Now
    Remote / Contract

    Senior Unity Developer · Freelance

    Shipping multiplayer mobile and WebGL titles end to end for studios worldwide, covering netcode, PlayFab backends, monetization and LiveOps. Top Rated Plus on Upwork with a 100% Job Success score, plus a senior contract at Thaka International (2024).

    2020 – 2023
    Studios & clients

    Unity Game Developer

    Built core gameplay systems, backends and tools for live mobile and WebGL games, integrated ads and IAP, and optimized performance for low end devices, taking prototypes through to store launch.

    2019 – 2020
    Cloud & hardware

    Certified Cloud Developer · Maker

    Became a certified cloud developer and built Arduino/IoT projects bridging Unity with real hardware, alongside award-winning gamification work (2nd of 727 teams, Egypt Corona Hackathon).

    2017
    Self-published

    First shipped game

    Published my first Android game in 12th grade. It reached 11,000+ organic downloads and sparked a lasting obsession with building games people actually play.

    // 07 · Proof

    Credentials & track record.

    100%
    Upwork Job Success
    Top Rated Plus freelancer with a perfect Job Success score across 50+ contracts.
    View Upwork profile ↗
    AWS Certified Cloud Practitioner
    Plus IBM IoT Cloud Developer, AI Analyst and Cloud Application Developer. Verified credentials behind the live game backends I ship.
    View badges on Credly ↗
    50+
    Projects delivered
    Games, backends and tools shipped for clients and studios worldwide since 2019.
    See the work →
    // 08 · Free tools

    Free tools for game devs.

    Sprite Sheet Toolkit
    Free · Runs in your browser
    Sprite Sheet Toolkit
    A free, browser based image toolkit I built for game artists and use on my own games.
    Open the toolkit →
    // 09 · Work together

    Let's work together.

    Need one feature, a full multiplayer system or a senior Unity developer inside your team? I take on fixed scope projects, ongoing contracts and technical consulting, with clear milestones and weekly builds.

    Project buildTeam extensionConsulting
    Hiring for a studio? See studio and agency engagements →
    Hire me →
    // 10 · Contact

    Let's build your next game.

    Tell me about your game, your stack and your timeline. I usually reply within one business day.