Block Battle Online +50K Downloads
2023Developed and published a multiplayer game using Unity and Photon Fusion and Playfab
Read the case study →Visit project ↗I help game studios ship Unity games with real time multiplayer, PlayFab and LiveOps backends, Meta Quest VR and Arabic RTL localization. Bring me a feature, a system or a full build and I will own it from plan to release.

Developed and published a multiplayer game using Unity and Photon Fusion and Playfab
Read the case study →Visit project ↗Integrated multiple PlayFab features into a Unity WebGL game, including Email-based Authentication with verification and password reset, PlayFab Analytics for tracking user behavior, and secure cloud-based user data storage and retrieval.
Read the case study →“This is my third time working with Monier and he has done an excellent job developing the games each time. He has been very flexible making adjustments to the game structure and creating a great final product. I will keep working with this developer in future projects.”
— Jorge VargasIntegrated multiple PlayFab features into a Unity WebGL game, including Email-based Authentication with verification and password reset, PlayFab Analytics for tracking user behavior, and secure cloud-based user data storage and retrieval.
Read the case study →“He was able to execute all my requests in an excellent manner. He went out of his way to ensure our project was ready for its beta launch, even within a very short time frame. I highly recommend using Monier if you are looking for a talented developer!”
— Martin AmadeusDeveloped a Unity WebGL game for an educational research project at Rutgers University (New Jersey, USA). Integrated PlayFab features including Email Authentication with verification and password reset, user data storage, and PlayFab Analytics. Successfully deployed the game using Firebase Hosting.
Read the case study →“Monier was exceptional in bringing our game online, demonstrating remarkable speed and precision in his work. His attention to detail and expertise were evident, ensuring a smooth and successful launch. His professionalism and effective communication made him a pleasure to work with. I highly recommend Monier for his outstanding skills and look forward to future projects with him.”
— Kaylee FernandezDeveloped a Unity WebGL platformer game from scratch as part of a language research project for Rutgers University (New Jersey, USA). Integrated PlayFab backend features including Email Authentication with verification and password reset, user data storage, and PlayFab Analytics. Deployed the game using Firebase Hosting.
Read the case study →“Monier did a great job working on the final touches of my project. He was always available to respond to any question and solve any problems.”
— Jorge VargasImplemented PlayFab Leaderboards and Authentication using both Email and Twitter login for a Unity WebGL game. Overcame the limitation of Twitter API not working on WebGL client-side by integrating it through an Azure serverless function, which was invoked via PlayFab Cloud Scripts from Unity.
Read the case study →Monier was exceptional in bringing our game online, demonstrating remarkable speed and precision in his work. His attention to detail and expertise were evident, ensuring a smooth and successful launch. His professionalism and effective communication made him a pleasure to work with. I highly recommend Monier for his outstanding skills and look forward to future projects with him.
Monier Hossam was a great freelancer to work with. He was very helpful and approachable and was always available to answer any questions. He truly understand the client's need and perform based on that. I enjoyed working with Monier Hossam and would highly recommend working with him!
This is my third time working with Monier and he has done an excellent job developing the games each time. He has been very flexible making adjustments to the game structure and creating a great final product. I will keep working with this developer in future projects.
Monier was very knowledgeable about the various Cloud and Backend-as-a-service options. He took the time to carefully explain the pros/cons of each, and gave guidance on when to each of the services. I would recommend him to others looking for this kind of info!
He was able to execute all my requests in an excellent manner. He went out of his way to ensure our project was ready for its beta launch, even within a very short time frame. I highly recommend using Monier if you are looking for a talented developer!
Monier is truly an expert when it comes to game development with Unity. He is a great communicator and was able to foresee issues before the final development. He is truly a joy to work with and I look forward to working with him in the future.
Real time multiplayer for Unity with Photon Fusion 2, PUN 2 and FishNet, from netcode architecture and matchmaking to lag compensation and performance.
Accounts, cloud save, economy and IAP validation, leaderboards, CloudScript and Azure Functions, analytics and live events for Unity games.
VR training, simulation and multiplayer VR for Meta Quest, with natural interaction and stable performance on standalone headsets.
Arabic text shaping, right to left layouts and native speaker QA for Unity games, from the developer who worked on Football Manager 2026.
Complete mobile, WebGL and VR games from prototype to store release, including monetization, analytics and publishing.
Architecture reviews, netcode and performance audits, backend choices and project rescue for teams that need a senior second opinion.
For over five years I have shipped games end to end in Unity. I design gameplay systems, wire up real time multiplayer, build live PlayFab backends and squeeze every frame out of mobile and VR hardware. I started young, and my first published Android game passed 11,000 downloads back in 2017.
Since then I have self-published several mobile games, contributed to Football Manager 2026 and delivered 50+ projects for studios and founders worldwide, with a 100% Job Success score and Top Rated Plus status on Upwork. I'm just as comfortable owning a PlayFab backend as polishing a shader, and I'm always looking for the next ambitious title to bring to launch.
Contributed to Football Manager 2026, a franchise shipped to 2M+ players worldwide, with production Arabic RTL localization in C# using Unity's UI Toolkit inside a large scale Perforce pipeline.
Shipping multiplayer mobile and WebGL titles end to end for studios worldwide, covering netcode, PlayFab backends, monetization and LiveOps. Top Rated Plus on Upwork with a 100% Job Success score, plus a senior contract at Thaka International (2024).
Built core gameplay systems, backends and tools for live mobile and WebGL games, integrated ads and IAP, and optimized performance for low end devices, taking prototypes through to store launch.
Became a certified cloud developer and built Arduino/IoT projects bridging Unity with real hardware, alongside award-winning gamification work (2nd of 727 teams, Egypt Corona Hackathon).
Published my first Android game in 12th grade. It reached 11,000+ organic downloads and sparked a lasting obsession with building games people actually play.
Need one feature, a full multiplayer system or a senior Unity developer inside your team? I take on fixed scope projects, ongoing contracts and technical consulting, with clear milestones and weekly builds.
Tell me about your game, your stack and your timeline. I usually reply within one business day.